🔴03 COURSE, UNREAL ENGINE 5 | Interface and stat to optimize your game
Free Tutorial on how to use the stat and the interface of Unreal Engine 5 to create games correctly.
In this free tutorial, you'll learn how to use the interface, shortcuts, and to achieve set according to your taste Unreal Engine 5 to create games and interfaces effectively.
Interface of the engine and its effective use
In this tutorial, we will explore the interface of the engine and learn how to use it effectively to create games and interfaces. The interface of the engine is the main tool that we use to develop our projects and it is crucial to understand how to make full use of it.
Understanding the axes y, X and Z of the interface in Unreal Engine 5
A fundamental part of the interface of the engine is to understand the axes. These axes are used to represent the position and orientation of the elements in our game, or interface. To understand how these axes is essential to be able to create movements and precise animations.
X-axis: The X-axis represents the horizontal position. When an object moves to the right, your value in the X-axis increases, and when it moves to the left, its value decreases. This X-axis is represented by the color red and can vary depending on the position you choose to take within your project.
Y-axis: The y-axis represents the vertical position, or depth. When an object moves upward, its value on the axis, And increases when it moves down, its value decreases. Is represented by the color green and its movement depends on the position of your choice within your project.
Z-axis: The Z-axis represents depth. In an environment in 2D, the value in the Z-axis is always zero. However, in a 3D environment, the Z-axis allows you to control the depth and relative position of objects. Represented by the color blue and your movement will depend on how you place the object in your project.
To understand the axes x, y, z, we can position and move items in our game accurately. This is especially useful when we want to create smooth movements, animations, detailed, or complex interfaces.
The engine interface also provides us with tools and controls to manipulate the elements on our projects. We can change colors, sizes, and shapes, add special effects, define behaviors, scripts and many other actions to create a unique interactive experience.
In summary, the engine interface is a powerful tool for the development of games and interfaces. To understand the axes y, X and Z, we can create movements and precise animations. Remember to explore and experiment with all the options available in the interface to make full use of it in your projects.
Optimization of graphics and frames per second
When it comes to the optimization of games and applications, one of the key aspects to take into account is the performance chart. The high-quality graphics can be visually stunning, but they can also cause performance problems if not optimized correctly.
One of the most important concepts related to the performance chart is the frames per second (FPS). FPS represent the amount of images per second that is displayed on the screen. The greater the amount of FPS, the more smoothly it will be the animation and the smoother the game experience.
The importance of optimizing the graphics lies in the search of optimal performance. A poor performance can result in falls of FPS, which causes the game or application may become slow and choppy. This can ruin the user experience and negatively affect the gameplay.
There are several techniques for optimizing graphics that can help improve the performance and maintain a high FPS. One of them is to reduce the resolution of the graphics. This involves decreasing the amount of pixels displayed on the screen, which may result in a performance that was more fluid.
Another technique is to decrease the quality of the graphics. This involves adjusting the settings of textures, shadows, visual effects, among others, for the performance improvement without too much of an impact the visual quality. Sometimes, you can even remove some unnecessary effects that do not significantly contribute to the game experience.
In summary, the optimization of graphics and the maintenance of optimum performance are key aspects to achieve a game-like experience or a quality application. It is important to understand the concept of the frames per second and applying optimization techniques suitable.
In addition, change the language setting to English can facilitate access to tutorials, and resources useful. Remember to always find a balance between visual quality and performance to ensure a satisfactory user's experience.
Navigation and movement of objects
One of the key aspects in the design of games is the ability to navigate and move objects within the engine. This functionality is essential for creating scenarios and levels of interactive will provide a gaming experience immersive and exciting.
Following these steps will help you develop games more dynamic and attractive to the players.
1. Define the playing area
Before you start navigating and moving objects, it is important to define the playing area in which to develop your game. This may include the creation of a grid or a map with platforms and obstacles.
2. To implement the navigation
Navigation refers to the movement of the main character or objects in the game. To implement the navigation, you can use different methods, such as control by keyboard or touch control.
If you are developing a game for mobile devices, you can use touch events to control the navigation. For example, you can use ontouchstart
to detect when the player touches the screen and ontouchmove
to detect when the player slide your finger across the screen.
But these are small things that we will discuss later.
3. Give movement to the objects
Once you have implemented the navigation, it is time to add the motion to the objects in your game. You can use the properties of position and velocity to control the movement of the objects.
4. Detect collisions
It is important to take into account the collisions between objects in your game to avoid overlap or cross each other. You can use functions from collision detection to check if two objects are touching.
5. Interaction with the environment
In addition to navigation and the movement of objects, it is important to consider the interaction with the environment. You can add interactive objects, such as switches or doors, which open or close according to the player's actions.
Using interaction events to detect when the player interacts with an object in the game. For example, you can use a click event to activate a switch or open a door. Which we will see in a few more classes.
In summary, the navigation and movement of objects are key aspects in the design of games. Learn how to implement these features will allow you to create scenarios and levels of interactive will provide a gaming experience immersive and exciting for the players.
Importance of cubes and squares in the design of games
The game design is a discipline that requires a deep understanding of the dimensions and proportions to create objects and immersive environment. One of the most basic shapes and fundamental in the design of games are the cube and the square. Although they may seem simple, its importance is undeniable, and it extends far beyond its appearance.
"Simplicity is the ultimate sophistication." – Leonardo da Vinci
Cubes and squares form the basis of many items in the games, from the creation of characters and objects until the construction of landscapes and levels. Its use not only provides a solid structure, but also makes it easier visual understanding of three-dimensional shapes and spatial relationships.
By using cubes and squares in the design of games, developers can easily create simple and complex structures. These basic shapes allow for the creation of buildings, houses, walls, and any architectural object that is needed to build a world of play compelling.
In addition, cubes, and square feet are perfect for giving life to characters and interactive elements in the game. Can be used as a starting point to model and sculpt characters before you add details the more complex. These forms may also facilitate the design of animations and movements, as they provide a solid basis for applying textures and easily manipulate geometry.
In terms of the environments, cubes, and square are essential for creating terrain, landscapes and levels in games. Can be used to delineate the land, become platforms, or building blocks, and even represent natural elements such as trees or rocks. By combining different sizes and orientations of cubes and squares, the designers can create realistic environments and varied in which players can immerse themselves.
In summary, the use of cubes and squares in the design of games is fundamental to understanding the dimensions and proportions. These basic shapes allow you to create a solid foundation on which you can build characters, objects and environments. In addition, they facilitate the visual understanding and the manipulation of the elements in the game. So the next time you create a game, don't underestimate the power of the cube and square!
Camera angles and use of multiple cameras
In the world of video games, the camera angles and the use of multiple cameras are essential tools to create an experience visually stunning, and immersive. The camera angles can change the way that players see and experience the game, while the use of multiple cameras allows for different perspectives and points of view. Something that we must have in mind before we start our game.
Imagine a game of action in which the main character is fighting against hordes of enemies in a dark alley. If the camera is placed behind the character, the player can feel immersed in the action, watching all the movements and attacks of near. This camera angle can make the player feel more connected with the character and adds intensity to the experience.
Now, imagine that the main character goes up to a roof to get a panoramic view of the city. At this point, you can switch to another camera to show an aerial perspective. This new camera allows the player to appreciate the extent of the city and get a comprehensive view of your environment. This change of angle and perspective adds variety to the game and gives the player a new visual experience.
The use of multiple cameras can also be useful in games of strategy or simulation. For example, in a game of managing a city, you can have a main camera that shows a general view of the city, but also individual cameras that are close to buildings or specific areas. This allows the player to monitor and control different parts of the city more efficiently.
The camera angles and the use of multiple cameras can be used to create visual interest and enhance the player experience. For example, a first-person camera can make the player feel completely immersed in the game, as if you were experiencing the events from the eyes of the character. A third-person camera can offer a broader perspective and allow the player to see the environment and the actions of the character from a distance.
When using multiple cameras, you can switch between different angles and perspectives to create dramatic moments, or to highlight important aspects of the game. For example, you can have a camera that shows a kinematic attractive during an action sequence outstanding.
In summary, the camera angles and the use of multiple cameras are powerful tools for the game developers. They can help to create visual effects are interesting, to improve the immersion of the player and add variety to the game experience. Experiment with different angles and perspectives to find the perfect combination that makes your game stand out.
Monitoring of frames per second and optimizing performance
The monitoring of the frames per second (FPS) and the optimization of the performance are key aspects to ensure that your game run so smooth and fluid. Fortunately, the engine provides a statistics feature that allows you to keep track of the FPS, and make adjustments to improve performance. In this section, you will learn how to use this function and get the most out of it.
Why is it important to monitor the frames per second?
The SPF refers to the amount of images displayed in one second in the game. The higher the SPF number, the softer and smoother it will be the gaming experience. If the FPS are low, the game you may experience delays movements and choppy, which could negatively affect the gameplay.
Therefore, to monitor the FPS, it is essential to ensure that your game will run without problems. The function of statistics engine allows you to display the FPS in real time, which gives you valuable information on the performance of the game.
How to use the statistics function
Once you've activated the feature of statistics, you can see the FPS in real time while you play. This allows you to make adjustments and optimizations to improve the performance.
Performance optimization
Once you have access to the data of FPS, you can start to optimize the performance of your game. Here are some tips to improve the FPS and ensure a gaming experience smooth:
- Adjusts the resolution: to Reduce the resolution of the game can significantly improve the FPS. Try reducing the resolution if the FPS are low.
- Decrease the graphics quality: Reduces the quality of textures, shadows, and visual effects to increase the FPS.
- Optimizes the code: Check the code of your game in search of parts that may be slowing down the performance. Makes improvements and optimizations in these areas. What you will meet in the section Blueprint.
- Updated the graphics drivers: make Sure you have the latest graphics drivers installed in your system. Updated drivers can improve performance.
Remember that performance tuning is an iterative process. Test different configurations and settings to find the combination that works best for your game.
List Stats inside of Unreal Engine 5
This link "Stat Unreal enginme 5.3" it will take you directly to the official site of Unreal Engine 5.3 where you will be able to know what each STAT and learn how to use it. Many of them are very interesting and others are very specific internal areas of the graphic engine, I hope you can take a good advantage.
Woo COOL me gustó eso de los stat, voy a investigar más. Gracias por la información
Te seguiré en tu canal de YouTube, nos vemos allá.
Buenardo, me gusta la configuración pero en texturas de objetos no encuentro que mejore el rendimiento.